|   |   | An interactive folktale system and an authoring system that supports its realization by Ryohei Nakatsu and Yurika Nagai and Kozi Miyazaki and Yurika Nagai and Takenori Wama |   | 1 | 
|   |   | Edutainment and serious games - games move into professional applications by Jose L. Encarnacao |   | 2 | 
|   |   | An efficient method for real-time ocean simulation by Haogang Chen and Qicheng Li and Guoping Wang and Feng Zhou and Xiaohui Tang and Kun Yang |   | 3 | 
|   |   | The dynamic textures for water synthesis based on statistical modeling by Qian Zhang and TaegKeun Whangbo |   | 12 | 
|   |   | Constructing a convenient and efficient system for making virtual human accentuated by customized 3D face and body by Seongah Chin and Jongkyeong Park and Moonwon Choo |   | 22 | 
|   |   | The design and implementation of VBS by Liang Wang and Yue Qi and Xukun Shen |   | 34 | 
|   |   | View-dependent hierarchical foliage simplification by Qingqiong Deng and Xiaopeng Zhang and Marc Jaeger |   | 44 | 
|   |   | A novel optical see-through head-mounted display with occlusion and intensity matching support by Ya Zhou and Jin-Tao Ma and Qun Hao and Hong Wang and Xian-Penq Liu |   | 56 | 
|   |   | An immersive game using a new interface : the well-tep by Donggang Jung and Chulsang Jang and Junhyung Oh and Junggoo Kang and Ingul Oh and Keechul Jung |   | 63 | 
|   |   | Teaching structured development of virtual reality systems using P-VoT by Jinseok Seo and Gerard J. Kim |   | 69 | 
|   |   | VR@Home : an immersive contents creation system for 3D user-generated contents by Wonwoo Lee and Chinta Ram Babu and Jongweon Lee and Woontack Woo |   | 81 | 
|   |   | A 3D virtual learning environment to foster communication for long term ill children by Fabian Di Fiore and Pieter Jorissen and Gert Vansichem and Frank Van Reeth |   | 92 | 
|   |   | Interactive storytelling and gaming environments for museums : The Interactive Storytelling Exhibition Project by Michael Danks and Marc Goodchild and Karina Rodriguez-Echavarria and David B. Arnold and Richard Griffiths |   | 104 | 
|   |   | Virtual environments for training : from individual learning to collaboration with humanoids by Stephanie Gerbaud, Nicolas Mollet and Bruno Arnaldi |   | 116 | 
|   |   | Balancing pedagogy, game and reality components within a unique serious game for training Levee inspection by Casper Harteveld and Rui Guimaraes and Igor Mayer and Rafael Bidarra |   | 128 | 
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