| | An interactive folktale system and an authoring system that supports its realization by Ryohei Nakatsu and Yurika Nagai and Kozi Miyazaki and Yurika Nagai and Takenori Wama | | 1 |
| | Edutainment and serious games - games move into professional applications by Jose L. Encarnacao | | 2 |
| | An efficient method for real-time ocean simulation by Haogang Chen and Qicheng Li and Guoping Wang and Feng Zhou and Xiaohui Tang and Kun Yang | | 3 |
| | The dynamic textures for water synthesis based on statistical modeling by Qian Zhang and TaegKeun Whangbo | | 12 |
| | Constructing a convenient and efficient system for making virtual human accentuated by customized 3D face and body by Seongah Chin and Jongkyeong Park and Moonwon Choo | | 22 |
| | The design and implementation of VBS by Liang Wang and Yue Qi and Xukun Shen | | 34 |
| | View-dependent hierarchical foliage simplification by Qingqiong Deng and Xiaopeng Zhang and Marc Jaeger | | 44 |
| | A novel optical see-through head-mounted display with occlusion and intensity matching support by Ya Zhou and Jin-Tao Ma and Qun Hao and Hong Wang and Xian-Penq Liu | | 56 |
| | An immersive game using a new interface : the well-tep by Donggang Jung and Chulsang Jang and Junhyung Oh and Junggoo Kang and Ingul Oh and Keechul Jung | | 63 |
| | Teaching structured development of virtual reality systems using P-VoT by Jinseok Seo and Gerard J. Kim | | 69 |
| | VR@Home : an immersive contents creation system for 3D user-generated contents by Wonwoo Lee and Chinta Ram Babu and Jongweon Lee and Woontack Woo | | 81 |
| | A 3D virtual learning environment to foster communication for long term ill children by Fabian Di Fiore and Pieter Jorissen and Gert Vansichem and Frank Van Reeth | | 92 |
| | Interactive storytelling and gaming environments for museums : The Interactive Storytelling Exhibition Project by Michael Danks and Marc Goodchild and Karina Rodriguez-Echavarria and David B. Arnold and Richard Griffiths | | 104 |
| | Virtual environments for training : from individual learning to collaboration with humanoids by Stephanie Gerbaud, Nicolas Mollet and Bruno Arnaldi | | 116 |
| | Balancing pedagogy, game and reality components within a unique serious game for training Levee inspection by Casper Harteveld and Rui Guimaraes and Igor Mayer and Rafael Bidarra | | 128 |
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